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Meta AR Glasses

Built 6 design teams and core AR use cases/ input; delivered industry-leading Orion demo.

product innovationdesign mgmtAI

Defining the Future of Augmented Reality

  • Role Senior Design Manager, built 6 design teams
  • Goal Define use cases, requirements, and UX. Initial release of product
  • Stakeholders PM and SW/HW Eng teams, Input teams, ID, Marketing, CTO, CEO, Chief Scientist, Research teams

1st Gen AR Glasses (Orion)

  • Led strategic collaboration with executive leadership (Boz/Zuck) to define AR experiences and multimodal input models, resulting in successful release of industry-leading AR glasses prototype
  • Recruited and mentored high-performing design teams of 25+ people across disciplines, establishing a scalable design organization, optimizing design processes and elevating design craft

2nd Gen AR Glasses

  • Built and led high-performing cross-functional team to develop design strategy and AI-powered experiences, enabling product greenlighting, and delivering industry-leading product solutions
  • Defined long-term strategic vision for flagship AI experiences across AR glasses platforms, shaping product roadmaps, and establishing scalable design organization
Video

Protected Design Work

Available for portfolio review

One of the outcomes was a day-in-the-life video that continued to inspire the product team for years (clips from video shown).

Solving Key Product Challenges

  • Define high-frequency use cases that justify daily device adoption
  • Pioneer input models for unestablished product categories
  • Align hardware capabilities with user context and platform value
  • Create unified design language for emerging ecosystems
  • Drive vision across multi- disciplinary teams and leadership

Driving User and Business Value

Led the definition and validation of foundational experiences for Orion, ensuring every feature delivered clear user and business value.

  • Established a strategic framework for evaluating and prioritizing use cases
  • Directed cross-functional exploration of communications, contextual apps, and virtual objects
  • Developed and presented contextual prototypes and experience videos to guide technology development
  • Proposed product direction and secured alignment with executive leadership (Bosworth, Zuckerberg)
  • Presented vision and outcomes to 1000+ team members at Meta’s annual Symposium
  • Leveraged user feedback to refine product strategy and roadmap
Scenario overview
Scenario overview

Crafting AR Experiences

Developed day-in-the-life scenarios to anchor product vision and drive technical requirements.

  • Created detailed usage scenarios grounded in market and user research
  • Prioritized use cases based on real-world behavioral insights
  • Enabled engineering teams to translate scenarios into technical requirements
  • Informed hardware and software roadmap decisions across functions
  • Built interactive prototypes using proprietary headsets for deeper evaluation
  • Designed both AR adaptations of Meta apps and new modes of interaction
Scenario overview

Rapid Ideation and Spatial Sketching

Explored a wide range of experience and UI directions for spatial computing, inventing new methods for rapid design iteration.

  • Pioneered sketching techniques for spatial environments and AR interactions
  • Developed visual frameworks to communicate complex spatial concepts
  • Created hands-on prototypes and animated sketches to validate ideas quickly
  • Enabled the team to iterate and align on design direction for emerging AR
Paper sketchMenu sketch3D sketch
Order coffee sketchCoffee shop sketch
Concert sketchEvent sketch

Detailing AR Interfaces and Use Cases

Focused on developing robust design tools and methods for digital 3D artifacts in physical space, progressing from initial concepts to detailed user interfaces and high-value use cases.

  • Explored and refined AR concepts through interactive prototypes
  • Defined and iterated user interfaces for critical AR scenarios and workflows
  • Demonstrated transformative experiences through hands-on prototyping and usability testing
  • Built interactive headset prototypes in Unity to validate and communicate spatial UI ideas
  • Enabled the team to visualize, user test, and optimize spatial communication and guided instructions scenarios
Cup animation
Counter animation
Door animation

Building the AR Design System

Established and led the AR Design System team to create scalable, cohesive foundations for spatial UI across all prototypes.

  • Built AR Design System team
  • Developed system for controls, colors, and type ramp
  • Designed additive UI patterns for layered, immersive experiences
  • Adapted typeface for optimal legibility in AR
  • Created controls library in Unity for rapid prototyping and consistency
IconsWeather iconButton
PokeballButtonButton
Seventh image

Defining OS Requirements Through Design

Faced with a sudden OS pivot, I led the design team to deliver high-impact design artifacts that enabled engineering to rapidly regroup and move forward.

  • Created detailed visuals, animations, and interaction models to clarify OS requirements
  • Drove OS development through design-led collaboration and rapid prototyping
  • Shifted engineering partnership from skepticism to active collaboration by demonstrating design’s strategic value
  • Helped define core UI requirements for the new OS, accelerating
OS images

Inventing New Input Models for AR

Invented new input models for AR glasses, leading a hands-on team to prototype and validate solutions.

  • Defined input strategy and framework for AR glasses
  • Explored hand tracking, controllers, EMG wristbands, and eye tracking
  • Collaborated with user research to drive design and development
  • Shaped hardware requirements based on user needs and interaction models
  • Iterated rapidly to identify EMG and eye tracking as primary Orion input

Orion: Industry Recognition

Visionary
“This might be the best look into the future of tech that I've ever seen.”
Marques Brownlee

Minimal Learning Curve
“Interacting with the interface quickly felt natural and responsive.”
Tom’s Guide

Overall Potential
“If this is a prototype the finished product is going to be incredible”
TechRadar

Reviewer screenshot

Leadership Impact

  • Built and led 6 cross-functional design teams across input, UX, and spatial UI
  • Defined scalable use cases and requirements for a new hardware category
  • Shaped Meta’s interaction model for future embodied AI platforms
  • Delivered Orion as an industry-leading demo platform, influencing HW and SW roadmaps for next-generation AR initiatives
  • Led design vision through high ambiguity and technical constraints
Product Definition & Delivery
  • Led holographic calling, messaging, and video experiences
  • Defined application framework for emerging AR platform
  • Shipped AI-powered features for next-gen hardware
Interaction Innovation
  • Created new input system for AR glasses
  • Built foundational interaction patterns used across all Orion apps
  • Enabled a broader experience portfolio through core design work
Platform Integration
  • Integrated Meta AI capabilities seamlessly across products
  • Maintained consistency across Meta's ecosystem
  • Established scalable AI design patterns for future hardware
Scenario overview